top of page
istockphoto-1279276909-170667a.jpg
istockphoto-1270066556-170667a.jpg
istockphoto-1271510919-170667a.jpg
4948a4167a2639e24fffbf6eb9c643ef.jpg
istockphoto-1290051572-170667a.jpg
7046861425d796163c297414eb03d2a3.jpg
e719ef5017d0a6edd452655c25ccab5c.jpg
d228313fd6c8f5f6d08451b5bbb2f0e8.jpg
b4b7e7a6d08a6757ab68ba0a40051992.jpg

Once upon a time is a one-stop app where you can find a great collection of stories for your child and gives you the best storytelling experience

Contribution 

Product strategyUser research & Analysis, Persona creation, Value proposition, market analysis, Story board, information architecture, user flow WireframesUI Design & Usability Testing

Target audience

Parents of kids between the age of 0-8

Duration

  • (Oct 2021 -Nov 2021)

ONCE UPON A
TIME

Designing a new way of story telling

grey-wight-ZOXwrpmYWrA-unsplash.jpg
welcome (1).png
welcome (1).png

PROCESS

That’s how it began!

1

Problem

2

Opportunity

3

Solution

IMG_0218.JPG
IMG_0218.JPG
IMG_0219.JPG
Process
photo-1488521787991-ed7bbaae773c.jfif

Problem

Parents find it difficult to tell good moral stories to their kids

Children love stories

At any point, at any time, stories simply have the power to flip any situation for the better

Is your child not eating? , Is your child bored sitting at home while it’s pouring outside?

Want to calm your child during a tantrum?

Tell them a story and it’ll do the trick!

Without stories, children miss out on a lot of developmental milestones.

BUILDING ONCE UPON A TIME

What i did and what i learned

I adopted a design thinking process for approaching the problem

DesignThinking-Stages_DT-Methodology.jpg
  • Problem statement
  • Value proposition
  • Competitive analysis
DesignThinking-Stages_DT-Methodology.jpg
  • Story board
  • information architecture
  • User flow
DesignThinking-Stages_DT-Methodology.jpg
  • Wireframe
  • Low-fidelity
  • High-fidelity
DesignThinking-Stages_DT-Methodology.jpg
  • Research plan
  • Usability test
Empathize

Secondary

Primary

Conducted a  survey to gain insight to understand how users experience this problem and understand their pain points.

Conducted a secondary research and developed insights from them

180

User survey

6

Interviews

10

Questions

_Do you find it difficult to tell stories to children_ (1) (1) 1.png
Does your children force you to tell stories_ If so, at what time of day (1) (1).png
How do you prefer your child to hear the story (2) (1).png
Would you like to have an app that helps you to tell stories_ (1).png

51%

35%

62%

83%

Parents want their children to listen to the stories along with parents

Parents wants to explain the stories to their children after hearing the gist of the story.

Children wants to hear stories more during bedtime

Parents would like to have an app that helps them to tell stories to their kid.

interview-concept-illustration_114360-1678_edited.png
  • Do you use any other media for storytelling to kids?

  • Can you describe your current work situation and how you take care of your child's storytelling needs?

  • What challenges do you face while telling stories to your child?

  • Is there any way in which you feel these challenges can be resolved?

  • How do you prefer to explain a story to a kid?

Held 5 interviews with parents of children between the age of 0-8 to obtain in-depth qualitative responses regarding the key aspects of the prompt.

" I find it difficult to manage my childs story telling needs, i always run out of stories"

- Veena

From interview 

Interview

Insights

1

Users found it very difficult to tell stories to their kids and are really anxious about running out of stories

2

It is better to categorize the stories according to age because children have different attention spans

3

children want stories during different times of the day it’s better to add categories based on a routine like breakfast tales, bedtime tales, travel tales, etc.​

Meet Sajila & other parents

Consolidating the research & interviews, I created a narrative journey that centers around a parent, Sajila, The goal was to better understand this experience and pin-point potential pain points / opportunities for design. 

76EB6B9C-B68F-430F-BC88-92EAF36D4ECA.JPG

Sajila

0001.jpg

Developed an empathy map identifying and consolidating the thoughts, feelings, and traits of all the users

Remini20211104202225527.jpg

Arun

Remini20211104211614080.jpg

Vidya

IMG_20210228_221653_885.jpg

Parvathy

Remini20211104214218688.jpg

Veena

0001.jpg

Pain points

1

Discovery

Busy Parents have trouble in telling good stories to their children

2

Time

Don’t have time to browse though stories online and select stories from a lot

3

Confused

Users have no visibility to good moral stories. They have to view each story individually to find the best for their childs age

4

Access

The user has limited access to good stories and to keep their children engaged and have their time

User journey map

I mapped out the users’ steps to see how I could simplify their journey to help them reach their most important goals with the product.

Thinks about old stories which was read long back

THINKS

1874137.png

Anxious if a right moral story can be found for a 3 year old

Develop a collection of good stories suitable for every age

Browses stories in internet

SEARCH

7603826.png

Frustrated beacuse doesnt have time to go through every story and find the best

Categorize stories and help select the best for your child

Selects random stories

UNDERSTAND

1874130.png
7603826.png

Confused about the content of the story

Gave a gist of the story so the paretn gets an idea before child hears the story

Tells stories to the kids

TELL

7603826.png

Anxious because doesnt know if the child is enjoyingthe story, child is repeatedly asking questions

Give opportunity for child to interact along with the story

Competitive analysis

unnamed.png
Storytel's_logo.png

Conducted a competitive analysis analyzing the products of competitors who offer similar products which gave us a well-rounded foundation about the market the product will enter.

identified direct and indirect competitors.

Value proposition

Thought about the basic features the product can provide and developed a value proposition  of the product 

Untitled (7).jpg

Storytel

Kinderling

Goal statement

Our once upon a time will let users hear stories for different age groups which will affect the growth of children positively and reduce the stress of parents by allowing users to play audio stories during different times of the day. we will measure the effectiveness by retention and engagement of users, No of subscribed users (KPI)

ideate
Storyboard
User’s experience with a product
Bigpicture Storyboard
UX_Design_Certificate_-_Storyboard_Template_(4)_(2)_page-0001.jpg
Closeup picture Storyboard
UX_Design_Certificate_-_Storyboard_Template_(3)_(2)_page-0001.jpg
Site map
Based on the opportunity areas I summarized, I defined the storytelling app's product structure. 
Sitemap Template (10).jpg
The user flow was developed understanding how the product is going to work
Prototype

Low fidelity wireframe

0001.jpg
0001.jpg
0001.jpg
0001.jpg

High fidelity wireframe

Before conducting the usability study, developed the research questions, methodology, key performance indicators, and prompts for the study . View research study
Conducted an unmoderated usability study with 5 participants and recorded the obseravtions. Identified patterns and themes from observations and developed the insights 
1_CXXf3Z39Y7y9fUbzysrPew.png

Insights

  • Users need better terms like play trial instead of play sample

  • Users don't need a lot of features, minimal features are better

  • Selecting age before entering the homepage makes things customizable, but users will just follow only that type of story and won't explore. So selecting age after entering the homepage is preferable

  • Position the subscription button such that it's easily recognizable and prominent

  • Adding the genre to the story would be great

  • Users felt Sign up page is too much crowded

After the usability testing from the insights achieved made changes to the prototype

FAVOURITES (1).png
fAVOURITS (3).png

Problem: Users felt the mark as completed button as unnecessary. Users once completed hearing the story  would prefer to remove the story from favorites once completed. People don't need both the options

Solution:  removed the mark as completed from the options

story (4).png
premium story (11).png

Problem: The subscription button is not easily recognizable and prominent

Solution: I Positioned the subscription button such that it's easily recognizable and prominent

homepage (5).png
SLEEP (1).png

Selecting age before entering the homepage makes things customizable, but users will just follow only that type of story and won't explore. So selecting age after entering the homepage is preferable

Premium story (4).png
premium story (9).png

Users need better terms instead of a play sample. The elements in the bottom were placed in a single line, not scalable. so divided it into two lines. Added genre to the story 

login page NEW USER (2).png
onboarding.png
info 8.png
info 7.png
info 9.png

Problem : Users felt sign up page is very crowded. It included a gist about the product and sign up options.

Solution: Separated the gist and sign up options into different pages for reducing congestion.

Untitled-1.jpg

VISUAL DESIGN

Final design
WHY ONCE UPON A TIME?
The first thing that comes into everybody's mind when they hear about stories is the usage "once upon a time".
They are words worth honoring and passing down the generations. They deliver a special magic to children everywhere – the familiar and the fantastic . So, when it comes to overused words in children’s literature, I think “Once upon a time” should earn a special mention – a free pass to the world of fairy tales!

 

This combination is selected because of this modern and sophisticated look.

1Untitled-1.jpg

#004369

#E5DDC8

#01949A

#DB1F48

Android - 10.png
Android - 15 (1).png
Android - 12.png
Android - 11 (2).png
Android - 11 (2).png
L1.jpg
L1_edited_edited.png

Logo is derived from the idea of audio story and the name . The colors where choose based on the main colors of the application

Optimized for print, web, and mobile interfaces, and has excellent legibility characteristics in its letterforms.

Sans is preferable for young children, or anyone just learning to read. Sans is also good for readers with certain visual impairments.

Headline 1

Font

Open sans

Weight

Regular

Size

20px

Headline 2

Font

Open sans

Weight

Bold

Size

20px

Headline 3

Font

Open sans

Weight

Regular

Size

20px

Headline 4

Font

Open sans

Weight

Bold

Size

16px

Subtitle 1

Font

Open sans

Weight

Regular

Size

16px

Subtitle 2

Font

Open sans

Weight

Bold

Size

14px

Body 1

Font

Open sans

Weight

Regular

Size

12px

Caption 

Font

Open sans

Weight

Regular

Size

10px

kelly-sikkema-ikAlhV_zCHo-unsplash.jpg

User onboarding :

A short introduction to the application

Onboarding provides the user with an introduction to the storytelling app, increasing the user's retention in the application, user can also skip if they are not interested and directly get started.

Gist of the product
Login
welcome (1).png
info 8.png
info 7.png
info 9.png
onboarding.png

To avoid loading time and sidetracking users with redundant visual elements I used a clean and simple design

Once the user completes the onboarding, they are presented with a login screen connecting them to the home screen 

  • social media logins will simplify log in  which will make them much more willing to use your product
  • email login is secondary login because  users find it difficult to login with social media due to privacy reasons

HOMEPAGE

All the main features are on the main screen and all details are clear in a single scroll

Recommendations change according to the time of the day

HomepaGE (7).png

Stories are categorized by morals, age and routine

Favourite stories can be saved for future references

Android - 11 (2).png
Android - 11 (2).png
Android - 11 (2).png

Search provides a lot of categories of stories. user can either select from categories or search by name

Android - 11 (2).png

Accounts deals with all settings related to app and user

CATEGORY

SEARCH

FAVOURITES

ACCOUNT

SLEEP (3).png
Search (1).png
SEARCH (2).png
fAVOURITS (6).png
Accounts (5).png

STORY TELLING

Stories are the main element in the application. stories are divided as free stories and premium stories. User can preview the story and subscribe if they want to hear the story 

FREE STORY

STORY (6).png

PREMIUM STORY

premium story (12).png

binary system to reduce the cognitive load for users and better for predictive content personalization

Gist of the story to read the content if necessary before listening to the content

Similar stories are shown because user would be interested in similar types of content

SUBSCRIPTION 

premium story (8).png
0_Y8EzNegFamAO5_zV_.png

The product was designed considering accessibility and the importance of inclusive design so that the solution become accessible to all types of users around

THEME (2).png

Dark mode and light mode options are given which can be switched easily considering the conditions of the user

SLEEP (1).png

Provided usable focus states. helps people know which element is selected and  understand where they are when navigating.

sign up.png

Important information are not shown by color alone. Used a combination of text and color. 

 Labels are placed on top so that it should never completely go away when the focus is inside of an input.

SEARCH.png

Added a line on top of the navigation bar icons to understand which page they are browsing in

colour.PNG
1Capture.PNG

The color contrast ratio was checked and the colors are in contrast with each other and satisfy the WCAG conditions

Learnings

  • Research is a must - Research is the key towards a good design. it forms the foundation of your product. good research develops a good product. The research revealed unexpected information and made it possible to adapt the product to users’ needs.

  • Keep your users first- Conducting user testing and evaluating users feedback at various stages helped me to discover and eliminate pain point at early stages. 

  • Avoid biases- What you think users want is not what users really want

  • Building a design system : Learning to construct a design system saved me a ton of time and made it easier to maintain consistency.

Future steps

  • Build a community to connect parents and children. Parents can upload pictures or videos of  their children's activities. They can share like and comment, have active discussions, its like a social media platform just for parents and kids

  • Provide contents for parents as well about parenting 

bottom of page